
The Lego Group expanded their digital portfolio with a new gaming project that would reach a thriving market segment beyond their traditional audience.
Gameloft has been an industry giant in mobile gaming for over 30 years, so Gameloft Toronto took on the multiyear project to create a Lego game that could engage & excite the large adult audience of mobile gaming.
This case study was explored in written longform over on Medium, where I also share insights about being the first to introduce UX principles to an industry not versed in the discipline, and implementing design thinking tools in this space to aid existing processes.
Expertise
Product Design
UX Design
UI Design
Design Systems
Mobile Apps
studio
Gameloft Toronto
Role
UX Lead
TEAM
On-site 60+ person cross-functional team with multinational stakeholders
Timeline
4 Years
Industry
Mobile Gaming
Overview
Project Goals
Capturing creativity & nostalgia in an engaging interactive format
While Lego's digital content traditionally focused on young audiences, the success of The Lego Movie in 2014 demonstrated mass appeal in adults through clever meta-humor & classic retro toy references, prompting a collaboration between Gameloft and Lego to marry modern mobile gaming & the monumental Lego catalogue.
Working with an iconic brand known the world over meant we set out to design not just a great interface for an engaging game, but one that allowed the brand to shine brightest in the experience.
Overview
Challenges
Overview
Solutions
As the sole UX Designer throughout the project, I designed and guided all screen layouts and feature flows, working closely with the design, art, and development teams from concept to launch. While the scope of work was extensive, three key areas of attention to detail implemented holistically across the experience showcase much of the core design thinking that addressed our challenges.
Overview
Outcomes
Working in AAA mobile games gave me novel perspectives of digital product design.
While SaaS applications prioritize efficiency and clarity, games demand more - ‘fun’ is hard enough to design; ‘fun enough’ to monetize is crucial in the free-to-play market. Working as the solo UX expert on this complex project expanded my ability to design for large-scale systems while maintaining user engagement.
Designing a fun, engaging modern gaming take on the Lego IP was a journey of discovery: rediscovering the joy of our collective childhoods with Lego while learning how people connect with the brand today; exploring the complexities and pitfalls of the modern mobile gaming landscape; and finding innovative ways to create accessible, high-quality engagement.
We successfully launched an experience that fit into the brand’s landscape, balanced depth with accessibility, and appealed to both casual and veteran players. My expertise ensured every aspect of the interactivity - from interface compositions and design systems to micro-interactions - was carefully crafted to meet our goals.
Large game experiences are crafted by so many disciplines and stakeholders, and the design was collaboratively shaped with the talented minds of our game designers, economy designers, level designers, UI artists, and producers I had the pleasure to work with. Shoutout to our whole team of 60+ people who made this game come together, through 4 major prototyped iterations in 4 years, with a massive amount of work done that will never see the light of day. Cheers, #GLTOFam